Write a program to design a simple calculator using class and object in C++.
The program is very simple. We are going to make a class named Calculator to perform simple arithmetic operations like addition, subtraction, multiplication, and division.
Program to design a simple calculator using a Class
The Calculator class contains 2 private variables of type double – A and B. A and B store the numbers on which we are required to perform the operation.
The Calculator class contains 5 public member functions.
- set(): This function is used to input 2 numbers. The numbers are stored in private variables A and B.
- add(): This function returns A + B.
- sub(): This function returns A – B.
- mul(): This function returns A * B.
- div(): This function returns A / B. It also checks if B is 0 or not.
The program is menu driven.
#include <iostream> #include <math.h> using namespace std; class Calculator { double A, B; public: void get() { cout << "Enter First Number: "; cin >> A; cout << "Enter Second Number: "; cin >> B; } double add() { return A + B; } double sub() { return A - B; } double mul() { return A * B; } double div() { if (B == 0) { cout << "Divison By Zero" << endl; return INFINITY; } else { return A / B; } } }; int main() { int choice; Calculator cal; // simple calculator object cout << "Enter 1 Add 2 Numbers" << "\nEnter 2 Subtract 2 Numbers" << "\nEnter 3 Multiply 2 Numbers" << "\nEnter 4 Divide 2 Numbers" << "\nEnter 0 To Exit" << "\n"; do { cout << "\nEnter Choice: "; cin >> choice; switch (choice) { case 1: cal.get(); cout << "Result: " << cal.add() << endl; break; case 2: cal.get(); cout << "Result: " << cal.sub() << endl; break; case 3: cal.get(); cout << "Result: " << cal.mul() << endl; break; case 4: cal.get(); cout << "Result: " << cal.div() << endl; break; } } while (choice >= 1 && choice <= 4); return 0; }
Output
Enter 1 Add 2 Numbers Enter 2 Subtract 2 Numbers Enter 3 Multiply 2 Numbers Enter 4 Divide 2 Numbers Enter 0 To Exit Enter Choice: 1 Enter First Number: 54 Enter Second Number: 45 Result: 99 Enter Choice: 2 Enter First Number: 100 Enter Second Number: 30 Result: 70 Enter Choice: 3 Enter First Number: 4 Enter Second Number: 5 Result: 20 Enter Choice: 4 Enter First Number: 100 Enter Second Number: 25 Result: 4 Enter Choice: 0
Program to design a simple calculator using a structure
This is very similar to the previous program. The only notable difference is we have used global functions and passed the structure object pointer to each function to perform mathematical operations.
#include <iostream> #include <stdlib.h> #include <math.h> using namespace std; struct input{ double A, B; }; void get(struct input *cal) { cout << "Enter First Number: "; cin >> cal->A; cout << "Enter Second Number: "; cin >> cal->B; } double add(struct input *cal) { return cal->A + cal->B; } double sub(struct input *cal) { return cal->A - cal->B; } double mul(struct input *cal) { return cal->A * cal->B; } double div(struct input *cal) { if (cal->B == 0) { cout << "Divison By Zero" << endl; return INFINITY; } else { return cal->A / cal->B; } } int main() { int choice; struct input *cal = (struct input*)malloc(sizeof(struct input)); cout << "Enter 1 Add 2 Numbers" << "\nEnter 2 Subtract 2 Numbers" << "\nEnter 3 Multiply 2 Numbers" << "\nEnter 4 Divide 2 Numbers" << "\nEnter 0 To Exit" << "\n"; do { cout << "\nEnter Choice: "; cin >> choice; switch (choice) { case 1: get(cal); cout << "Result: " << add(cal) << endl; break; case 2: get(cal); cout << "Result: " << sub(cal) << endl; break; case 3: get(cal); cout << "Result: " << mul(cal) << endl; break; case 4: get(cal); cout << "Result: " << div(cal) << endl; break; } } while (choice >= 1 && choice <= 4); return 0; }
Output
Enter 1 Add 2 Numbers Enter 2 Subtract 2 Numbers Enter 3 Multiply 2 Numbers Enter 4 Divide 2 Numbers Enter 0 To Exit Enter Choice: 1 Enter First Number: 5 Enter Second Number: 5 Result: 10 Enter Choice: 2 Enter First Number: 9 Enter Second Number: 123 Result: -114 Enter Choice: 0design a simple calculator using class and object
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